Stephanus Tavilrond Admin
Hozzászólások száma : 27 Join date : 2012-09-08 Age : 31 Tartózkodási hely : Budapest, Hungary
| Subject: Death Mechanism - Which is the most ideal one? Wed Aug 07, 2013 9:24 am | |
| No one dies in the storyline Meaning: Story-wise, no one would die. No character. They may die in battle ,but can be rescurrected by spell. Plus, their battle-deaths are ignored, and the game always pretends they are alive (may even rescurrect them in important battles) Pros: + Good for the light-hearted person who is developing the game (yep, I kind of dislike death. One of the main reasons why I never watched and will never watch Clanned, due to the deaths of Nagisa and Ushio, and I generally dislike sad, dark and horroristic stuff in general. But that's just my personal taste and depressed state, and I shouldn't let them ruin the hardcore gamers fun) + No save-munching needed to get valuable characters (gameplay-wise) + Spares gamers from losing characters they have grown emotionally attached to. May include your (the player's) favourite character, or the protagonist's loved ones (romantic partner, maybe even wife/husband and children in case a family mechanism gets created) + Once again, good for death-allergic and tragedy-allergic people similiar to me (which is ironic, considering how I prefer voicing vilains, as my voice suits them better) Cons: - Unrealistic: real people die. - Immersion-breaking - Limits story-variaton: by allowing characters to die, we could have hundreds of different conditional forks within the storyline, adding immersion and a realistic-thrilling flavor to the game
Anyone can die, permanently Meaning: Anyone can die in the game. At least, any of your party members. Permanently. No rescurrect spells to save you. Oh, and protagonist-death means Game Over. If you lose story-important party members, the game is pretty much over too, just that the game allows you to continue without forcing to restart. Pros: + Ideal for hardcore gamers + Good for death-obsessed, horror-loving, darker-oriented players + Adds immersion, storyline-variation, thrill + Makes the game more reallistic + May make the player value their favourite characters more Cons: - Bad for light-hearted people like me, and may make depression worse - Encourages save-munching, which may break immersion - May sever player-character connections, the player may become desensitized to it and loses attachment to the characters and the game as it becomes a meaningless mess of secondary characters dying off. (further breaking immersion) - May break the game: especially if some of your characters who are important for main quests day.
Certain characters die, because they must Meaning: A story-centric mechanism mix between the "No one dies in the storyline" and "Anyone can die, permanently". Certain characters can and will die, at a certain point. But others do not. Pros: + Best mechanism for storyline, if the game is dominated by the storyline rather than the gameplay itself + Not game-breaking at all. In fact, cannot be game-breaking. + The Golden Middle Way: prevents game from turning into a childish dandy-dandy game, while also preventing it from turning into a meaningless bloody mess of party members disappearing forever. Cons: - May still be unrealistic and immersion-breaking (after all, only certain characters are allowed to die, and only at certain points, when the storyline lets it to happen) - You will still lose characters that are useful gameplay-wise (strong warrior, good magician, etc.), or characters the player has developed emotionally attachment to too - The protagonist is still exposed to the danger of losing his loved ones, especially if the storyline suggests it
DDM - Dynamic Death Mechanism (Anyone can die, but can be rescurrected with magic) Meaning: Anyone may die, but can be rescurreced, if you have the rescurrection spell. Pros: + Ultra-realistic + Immersion + Logical: why do characters permanently die when you have the rescurrection spell? + Good for light-hearted people like me: the protagonist may bring back his/her loved ones to life, and the player's favourite characters too Cons: - Relatively difficult to implement. | |
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